Debugging A Dune Exe In VSCode

I’m trying to debug my dune executable in VS Code, but I’m running into issues. It worked about a month ago, but now it doesn’t :disappointed: I’ve compiled to byte code and set breakpoints in my editor, but when I debug the program, it has the following warnings in the debug console: Can't find any event there.. The program runs and I can see stdout in the console, I guess there are just no debug symbols. I’ve tried using the native debug adapter in vscode and the OCaml Debugger plugin, which relies on earlybird. Anybody have any ideas of what could be going wrong?