Is there any way to programmatically access build artefacts constructed by dune, maybe perhaps by hooking into dune directly?
I’d like to access, for example, the cmi/cmo file produced by a given source code file automatically, but the location of the build artefacts seems to be dependent on the configuration of dune files.
(Note: I’m not referring here to accessing the file as part of a build rule - I understand that there are ways of piping output between files to do that - but rather as a standalone program separate from dune)
I could obviously hardcode a path relative to the current file - i.e
_build/default/... but I was hoping there might be a more systematic way of doing this without having to reverse engineer the dune build process myself.