I just found the thread from SO:
I was wondering if OCaml will perform well in terms of performance and ease of implementation while dealing with typical client/server interactions over TCP in a multi threaded environment… I mean something really typical like having a thread per client that receives data, operated changes on game states and send them back to clients.
This because I need to write a server for a game and I always did these things in C but since now I know OCaml I was curious to know if it would be ok or I’ll just find myself trying to solve a typical problem in a language that doesn’t fit well that…
It was post 7 years ago, at that time, Pascal Cuoq pointed out the issue of performance and ease of implementation.
I was wondering if there would be some change from that moment?