# \#opengl

**URL:** https://discuss.ocaml.org/tag/opengl/515.md

[Latest](https://discuss.ocaml.org/latest.md) · [Categories](https://discuss.ocaml.org/categories.md) · [Tags](https://discuss.ocaml.org/tags.md)

---

## [OpenGL+LablGL on Mac](https://discuss.ocaml.org/t/opengl-lablgl-on-mac/9605)

<div class="topic-metadata">

**Author:** [@Jon\_Harrop](https://discuss.ocaml.org/u/Jon_Harrop)\
**Replies:** 2\
**Last updated:** [March 30, 2022, 2:34pm UTC](https://discuss.ocaml.org/t/opengl-lablgl-on-mac/9605 "2022-03-30T14:34:06Z")

</div>

I have some old OCaml code that uses OpenGL. I gather OpenGL is now deprecated on Mac but I’m wondering how I might resurrect this code on my Mac? LablGL installs but compiling my code with it fails with: File "\_none\_"…
